As the economical crisis advances, the discontent of an entire population cannot help but outburst in Riots, where the sounds of many voices get heard at once. The Director Leonard Menchiari has been experiencing this form of protest in person, and the game “RIOT” was born as a way to express it and to tell the stories of these fights. What is that triggers such a strife? What does a cop feel during the conflict? In “Riot”, the player will experience both sides of a fight in which there is no such thing as “victory” or “defeat”.
RIOT includes 4 main campaigns set in:
- ITALY : NoTAV Movement
- GREECE : Battle of Keratea
- SPAIN: Indignados movement
- EGYPT: Tahrir Revolution
Plus many more unlockable riots set all around the world.
Each scenario will have its own background, background elements, props, police uniforms, procedurally generated activists’ clothes.
Each character will have its own psychology. This means that each single person can react in unpredictable ways based on realistic elements that will happen in each riot.