The new Imbue system and the revised Synthesis system deepen the Atelier Escha & Logy ~Alchemists of the Dusk Sky~ gameplay experience. Allowing the player to make a broad range of custom choices is a strong aspect of both systems! The new Imbuing system allows Logy alone to customize his weapons and armor. Imbuing is a form of alchemy that allows a player to add effects from other items to his weapons and armor. Combining skills to add properties to items allows for some intense customization options!
Escha’s synthesis ability grows along with the player. Only simple syntheses will be available at the beginning of the game, but as the player’s synthesis level rises, more in-depth components to the system will be unlocked. This allows beginners to learn the complex system in deliberately paced stages, while synthesis veteran will come to be able to access a more in-depth synthesis experience!
Story This world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the "Land of Dusk," there was a nation that prospered thanks to its use of alchemy. There, in order to survive the eventual arrival of the "Dusk End," the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as "Central," where research was conducted on how to halt the advance of the twilight. One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl's name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man's name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.
Atelier Escha & Logy ~Alchemists of the Dusk Sky~ game features include: Two protagonists, two stories, more gameplay. Depending on which protagonist a player selects, the story and events will unfold from different perspectives. For players who enjoy the traditional Atelier series, Escha’s story will fulfill their alchemy RPG needs! For players who enjoy a classic RPG, or are newcomers to the series, they can choose Logy’s story to begin their journey in the Atelier universe!
Battle with more teammates! Traditionally, in the Atelier series, only 3 characters could join the battle party, but in Atelier Escha & Logy ~Alchemists of the Dusk Sky~, players can have a maximum of 6 characters in battle to allow for more strategy and faster-paced fights! Streamlined synthesis welcomes newcomers and long-time series fans! The synthesis system and interface have been streamlined to make item creation more approachable and enjoyable. As their Synthesis level goes up, players will be able to access more items for synthesis.
Fast-paced, turn-based combat system! Battles are fought using a turn-based combat system, but character actions and command inputs are optimized for fast-paced fights. During battle, players can use support attacks, in which allied characters hop in and appear one after another in an effort to execute impressive follow-up attacks! Utilize the assist attack system to rule the battlefield!
Alchemist-exclusive attack, Double Draw! As Alchemists, Escha and Logy can use the various items they create through synthesis during battle. Atelier Escha & Logy ~Alchemists of the Dusk Sky~ has expounded on
that concept and created a new alchemist-exclusive command, "Double Draw," which allows consecutive item use while also increasing their effects!
Gorgeous graphics with lively characters! Characters’ faces are meticulously animated and show a wide range of expressions. With the newly implemented engine, the characters in Atelier Escha & Logy ~Alchemists of the Dusk Sky~ really come to life!